import { MathUtils } from 'three'; import { ShaderPass } from '../../postprocessing/ShaderPass.js'; import { NodeMaterial } from '../materials/NodeMaterial.js'; import { ScreenNode } from '../inputs/ScreenNode.js'; class NodePass extends ShaderPass { constructor() { super(); this.name = ''; this.uuid = MathUtils.generateUUID(); this.userData = {}; this.textureID = 'renderTexture'; this.input = new ScreenNode(); this.material = new NodeMaterial(); this.needsUpdate = true; } render() { if ( this.needsUpdate ) { this.material.dispose(); this.material.fragment.value = this.input; this.needsUpdate = false; } this.uniforms = this.material.uniforms; super.render( ...arguments ); } copy( source ) { this.input = source.input; return this; } toJSON( meta ) { var isRootObject = ( meta === undefined || typeof meta === 'string' ); if ( isRootObject ) { meta = { nodes: {} }; } if ( meta && ! meta.passes ) meta.passes = {}; if ( ! meta.passes[ this.uuid ] ) { var data = {}; data.uuid = this.uuid; data.type = 'NodePass'; meta.passes[ this.uuid ] = data; if ( this.name !== '' ) data.name = this.name; if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData; data.input = this.input.toJSON( meta ).uuid; } meta.pass = this.uuid; return meta; } } export { NodePass };