import { Vector2 } from 'three'; import { TempNode } from '../core/TempNode.js'; import { FunctionNode } from '../core/FunctionNode.js'; import { FloatNode } from '../inputs/FloatNode.js'; import { Vector2Node } from '../inputs/Vector2Node.js'; import { UVNode } from '../accessors/UVNode.js'; class BlurNode extends TempNode { constructor( value, uv, radius, size ) { super( 'v4' ); this.value = value; this.uv = uv || new UVNode(); this.radius = radius || new Vector2Node( 1, 1 ); this.size = size; this.blurX = true; this.blurY = true; this.horizontal = new FloatNode( 1 / 64 ); this.vertical = new FloatNode( 1 / 64 ); } updateFrame( /* frame */ ) { if ( this.size ) { this.horizontal.value = this.radius.x / this.size.x; this.vertical.value = this.radius.y / this.size.y; } else if ( this.value.value && this.value.value.image ) { const image = this.value.value.image; this.horizontal.value = this.radius.x / image.width; this.vertical.value = this.radius.y / image.height; } } generate( builder, output ) { if ( builder.isShader( 'fragment' ) ) { const blurCode = []; let code; const blurX = builder.include( BlurNode.Nodes.blurX ), blurY = builder.include( BlurNode.Nodes.blurY ); if ( this.blurX ) { blurCode.push( blurX + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + this.uv.build( builder, 'v2' ) + ', ' + this.horizontal.build( builder, 'f' ) + ' )' ); } if ( this.blurY ) { blurCode.push( blurY + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + this.uv.build( builder, 'v2' ) + ', ' + this.vertical.build( builder, 'f' ) + ' )' ); } if ( blurCode.length == 2 ) code = '( ' + blurCode.join( ' + ' ) + ' / 2.0 )'; else if ( blurCode.length ) code = '( ' + blurCode[ 0 ] + ' )'; else code = 'vec4( 0.0 )'; return builder.format( code, this.getType( builder ), output ); } else { console.warn( 'THREE.BlurNode is not compatible with ' + builder.shader + ' shader.' ); return builder.format( 'vec4( 0.0 )', this.getType( builder ), output ); } } copy( source ) { super.copy( source ); this.value = source.value; this.uv = source.uv; this.radius = source.radius; if ( source.size !== undefined ) this.size = new Vector2( source.size.x, source.size.y ); this.blurX = source.blurX; this.blurY = source.blurY; return this; } toJSON( meta ) { let data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.value = this.value.toJSON( meta ).uuid; data.uv = this.uv.toJSON( meta ).uuid; data.radius = this.radius.toJSON( meta ).uuid; if ( this.size ) data.size = { x: this.size.x, y: this.size.y }; data.blurX = this.blurX; data.blurY = this.blurY; } return data; } } BlurNode.Nodes = ( function () { const blurX = new FunctionNode( /* glsl */` vec4 blurX( sampler2D tex, vec2 uv, float s ) { vec4 sum = vec4( 0.0 ); sum += texture2D( tex, vec2( uv.x - 4.0 * s, uv.y ) ) * 0.051; sum += texture2D( tex, vec2( uv.x - 3.0 * s, uv.y ) ) * 0.0918; sum += texture2D( tex, vec2( uv.x - 2.0 * s, uv.y ) ) * 0.12245; sum += texture2D( tex, vec2( uv.x - 1.0 * s, uv.y ) ) * 0.1531; sum += texture2D( tex, vec2( uv.x, uv.y ) ) * 0.1633; sum += texture2D( tex, vec2( uv.x + 1.0 * s, uv.y ) ) * 0.1531; sum += texture2D( tex, vec2( uv.x + 2.0 * s, uv.y ) ) * 0.12245; sum += texture2D( tex, vec2( uv.x + 3.0 * s, uv.y ) ) * 0.0918; sum += texture2D( tex, vec2( uv.x + 4.0 * s, uv.y ) ) * 0.051; return sum * .667; }` ); const blurY = new FunctionNode( /* glsl */` vec4 blurY( sampler2D tex, vec2 uv, float s ) { vec4 sum = vec4( 0.0 ); sum += texture2D( tex, vec2( uv.x, uv.y - 4.0 * s ) ) * 0.051; sum += texture2D( tex, vec2( uv.x, uv.y - 3.0 * s ) ) * 0.0918; sum += texture2D( tex, vec2( uv.x, uv.y - 2.0 * s ) ) * 0.12245; sum += texture2D( tex, vec2( uv.x, uv.y - 1.0 * s ) ) * 0.1531; sum += texture2D( tex, vec2( uv.x, uv.y ) ) * 0.1633; sum += texture2D( tex, vec2( uv.x, uv.y + 1.0 * s ) ) * 0.1531; sum += texture2D( tex, vec2( uv.x, uv.y + 2.0 * s ) ) * 0.12245; sum += texture2D( tex, vec2( uv.x, uv.y + 3.0 * s ) ) * 0.0918; sum += texture2D( tex, vec2( uv.x, uv.y + 4.0 * s ) ) * 0.051; return sum * .667; }` ); return { blurX: blurX, blurY: blurY }; } )(); BlurNode.prototype.nodeType = 'Blur'; BlurNode.prototype.hashProperties = [ 'blurX', 'blurY' ]; export { BlurNode };