import { CompressedTextureLoader } from 'three'; /** * for description see https://www.khronos.org/opengles/sdk/tools/KTX/ * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/ * * ported from https://github.com/BabylonJS/Babylon.js/blob/master/src/Tools/babylon.khronosTextureContainer.ts */ class KTXLoader extends CompressedTextureLoader { constructor( manager ) { super( manager ); } parse( buffer, loadMipmaps ) { const ktx = new KhronosTextureContainer( buffer, 1 ); return { mipmaps: ktx.mipmaps( loadMipmaps ), width: ktx.pixelWidth, height: ktx.pixelHeight, format: ktx.glInternalFormat, isCubemap: ktx.numberOfFaces === 6, mipmapCount: ktx.numberOfMipmapLevels }; } } const HEADER_LEN = 12 + ( 13 * 4 ); // identifier + header elements (not including key value meta-data pairs) // load types const COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D() //const COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D() //const TEX_2D = 2; // uses a gl.texImage2D() //const TEX_3D = 3; // uses a gl.texImage3D() class KhronosTextureContainer { /** * @param {ArrayBuffer} arrayBuffer- contents of the KTX container file * @param {number} facesExpected- should be either 1 or 6, based whether a cube texture or or * @param {boolean} threeDExpected- provision for indicating that data should be a 3D texture, not implemented * @param {boolean} textureArrayExpected- provision for indicating that data should be a texture array, not implemented */ constructor( arrayBuffer, facesExpected /*, threeDExpected, textureArrayExpected */ ) { this.arrayBuffer = arrayBuffer; // Test that it is a ktx formatted file, based on the first 12 bytes, character representation is: // '´', 'K', 'T', 'X', ' ', '1', '1', 'ª', '\r', '\n', '\x1A', '\n' // 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A const identifier = new Uint8Array( this.arrayBuffer, 0, 12 ); if ( identifier[ 0 ] !== 0xAB || identifier[ 1 ] !== 0x4B || identifier[ 2 ] !== 0x54 || identifier[ 3 ] !== 0x58 || identifier[ 4 ] !== 0x20 || identifier[ 5 ] !== 0x31 || identifier[ 6 ] !== 0x31 || identifier[ 7 ] !== 0xBB || identifier[ 8 ] !== 0x0D || identifier[ 9 ] !== 0x0A || identifier[ 10 ] !== 0x1A || identifier[ 11 ] !== 0x0A ) { console.error( 'texture missing KTX identifier' ); return; } // load the reset of the header in native 32 bit uint const dataSize = Uint32Array.BYTES_PER_ELEMENT; const headerDataView = new DataView( this.arrayBuffer, 12, 13 * dataSize ); const endianness = headerDataView.getUint32( 0, true ); const littleEndian = endianness === 0x04030201; this.glType = headerDataView.getUint32( 1 * dataSize, littleEndian ); // must be 0 for compressed textures this.glTypeSize = headerDataView.getUint32( 2 * dataSize, littleEndian ); // must be 1 for compressed textures this.glFormat = headerDataView.getUint32( 3 * dataSize, littleEndian ); // must be 0 for compressed textures this.glInternalFormat = headerDataView.getUint32( 4 * dataSize, littleEndian ); // the value of arg passed to gl.compressedTexImage2D(,,x,,,,) this.glBaseInternalFormat = headerDataView.getUint32( 5 * dataSize, littleEndian ); // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only) this.pixelWidth = headerDataView.getUint32( 6 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,) this.pixelHeight = headerDataView.getUint32( 7 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,) this.pixelDepth = headerDataView.getUint32( 8 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,) this.numberOfArrayElements = headerDataView.getUint32( 9 * dataSize, littleEndian ); // used for texture arrays this.numberOfFaces = headerDataView.getUint32( 10 * dataSize, littleEndian ); // used for cubemap textures, should either be 1 or 6 this.numberOfMipmapLevels = headerDataView.getUint32( 11 * dataSize, littleEndian ); // number of levels; disregard possibility of 0 for compressed textures this.bytesOfKeyValueData = headerDataView.getUint32( 12 * dataSize, littleEndian ); // the amount of space after the header for meta-data // Make sure we have a compressed type. Not only reduces work, but probably better to let dev know they are not compressing. if ( this.glType !== 0 ) { console.warn( 'only compressed formats currently supported' ); return; } else { // value of zero is an indication to generate mipmaps @ runtime. Not usually allowed for compressed, so disregard. this.numberOfMipmapLevels = Math.max( 1, this.numberOfMipmapLevels ); } if ( this.pixelHeight === 0 || this.pixelDepth !== 0 ) { console.warn( 'only 2D textures currently supported' ); return; } if ( this.numberOfArrayElements !== 0 ) { console.warn( 'texture arrays not currently supported' ); return; } if ( this.numberOfFaces !== facesExpected ) { console.warn( 'number of faces expected' + facesExpected + ', but found ' + this.numberOfFaces ); return; } // we now have a completely validated file, so could use existence of loadType as success // would need to make this more elaborate & adjust checks above to support more than one load type this.loadType = COMPRESSED_2D; } mipmaps( loadMipmaps ) { const mipmaps = []; // initialize width & height for level 1 let dataOffset = HEADER_LEN + this.bytesOfKeyValueData; let width = this.pixelWidth; let height = this.pixelHeight; const mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1; for ( let level = 0; level < mipmapCount; level ++ ) { const imageSize = new Int32Array( this.arrayBuffer, dataOffset, 1 )[ 0 ]; // size per face, since not supporting array cubemaps dataOffset += 4; // size of the image + 4 for the imageSize field for ( let face = 0; face < this.numberOfFaces; face ++ ) { const byteArray = new Uint8Array( this.arrayBuffer, dataOffset, imageSize ); mipmaps.push( { 'data': byteArray, 'width': width, 'height': height } ); dataOffset += imageSize; dataOffset += 3 - ( ( imageSize + 3 ) % 4 ); // add padding for odd sized image } width = Math.max( 1.0, width * 0.5 ); height = Math.max( 1.0, height * 0.5 ); } return mipmaps; } } export { KTXLoader };