import { CompressedTexture, FileLoader, LinearFilter, LinearMipmapLinearFilter, Loader, RGBAFormat, RGBA_ASTC_4x4_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, UnsignedByteType } from 'three'; /** * Loader for Basis Universal GPU Texture Codec. * * Basis Universal is a "supercompressed" GPU texture and texture video * compression system that outputs a highly compressed intermediate file format * (.basis) that can be quickly transcoded to a wide variety of GPU texture * compression formats. * * This loader parallelizes the transcoding process across a configurable number * of web workers, before transferring the transcoded compressed texture back * to the main thread. */ const _taskCache = new WeakMap(); class BasisTextureLoader extends Loader { constructor( manager ) { super( manager ); this.transcoderPath = ''; this.transcoderBinary = null; this.transcoderPending = null; this.workerLimit = 4; this.workerPool = []; this.workerNextTaskID = 1; this.workerSourceURL = ''; this.workerConfig = null; } setTranscoderPath( path ) { this.transcoderPath = path; return this; } setWorkerLimit( workerLimit ) { this.workerLimit = workerLimit; return this; } detectSupport( renderer ) { this.workerConfig = { astcSupported: renderer.extensions.has( 'WEBGL_compressed_texture_astc' ), etc1Supported: renderer.extensions.has( 'WEBGL_compressed_texture_etc1' ), etc2Supported: renderer.extensions.has( 'WEBGL_compressed_texture_etc' ), dxtSupported: renderer.extensions.has( 'WEBGL_compressed_texture_s3tc' ), bptcSupported: renderer.extensions.has( 'EXT_texture_compression_bptc' ), pvrtcSupported: renderer.extensions.has( 'WEBGL_compressed_texture_pvrtc' ) || renderer.extensions.has( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ) }; return this; } load( url, onLoad, onProgress, onError ) { const loader = new FileLoader( this.manager ); loader.setResponseType( 'arraybuffer' ); loader.setWithCredentials( this.withCredentials ); const texture = new CompressedTexture(); loader.load( url, ( buffer ) => { // Check for an existing task using this buffer. A transferred buffer cannot be transferred // again from this thread. if ( _taskCache.has( buffer ) ) { const cachedTask = _taskCache.get( buffer ); return cachedTask.promise.then( onLoad ).catch( onError ); } this._createTexture( [ buffer ] ) .then( function ( _texture ) { texture.copy( _texture ); texture.needsUpdate = true; if ( onLoad ) onLoad( texture ); } ) .catch( onError ); }, onProgress, onError ); return texture; } /** Low-level transcoding API, exposed for use by KTX2Loader. */ parseInternalAsync( options ) { const { levels } = options; const buffers = new Set(); for ( let i = 0; i < levels.length; i ++ ) { buffers.add( levels[ i ].data.buffer ); } return this._createTexture( Array.from( buffers ), { ...options, lowLevel: true } ); } /** * @param {ArrayBuffer[]} buffers * @param {object?} config * @return {Promise} */ _createTexture( buffers, config = {} ) { let worker; let taskID; const taskConfig = config; let taskCost = 0; for ( let i = 0; i < buffers.length; i ++ ) { taskCost += buffers[ i ].byteLength; } const texturePending = this._allocateWorker( taskCost ) .then( ( _worker ) => { worker = _worker; taskID = this.workerNextTaskID ++; return new Promise( ( resolve, reject ) => { worker._callbacks[ taskID ] = { resolve, reject }; worker.postMessage( { type: 'transcode', id: taskID, buffers: buffers, taskConfig: taskConfig }, buffers ); } ); } ) .then( ( message ) => { const { mipmaps, width, height, format } = message; const texture = new CompressedTexture( mipmaps, width, height, format, UnsignedByteType ); texture.minFilter = mipmaps.length === 1 ? LinearFilter : LinearMipmapLinearFilter; texture.magFilter = LinearFilter; texture.generateMipmaps = false; texture.needsUpdate = true; return texture; } ); // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416) texturePending .catch( () => true ) .then( () => { if ( worker && taskID ) { worker._taskLoad -= taskCost; delete worker._callbacks[ taskID ]; } } ); // Cache the task result. _taskCache.set( buffers[ 0 ], { promise: texturePending } ); return texturePending; } _initTranscoder() { if ( ! this.transcoderPending ) { // Load transcoder wrapper. const jsLoader = new FileLoader( this.manager ); jsLoader.setPath( this.transcoderPath ); jsLoader.setWithCredentials( this.withCredentials ); const jsContent = new Promise( ( resolve, reject ) => { jsLoader.load( 'basis_transcoder.js', resolve, undefined, reject ); } ); // Load transcoder WASM binary. const binaryLoader = new FileLoader( this.manager ); binaryLoader.setPath( this.transcoderPath ); binaryLoader.setResponseType( 'arraybuffer' ); binaryLoader.setWithCredentials( this.withCredentials ); const binaryContent = new Promise( ( resolve, reject ) => { binaryLoader.load( 'basis_transcoder.wasm', resolve, undefined, reject ); } ); this.transcoderPending = Promise.all( [ jsContent, binaryContent ] ) .then( ( [ jsContent, binaryContent ] ) => { const fn = BasisTextureLoader.BasisWorker.toString(); const body = [ '/* constants */', 'let _EngineFormat = ' + JSON.stringify( BasisTextureLoader.EngineFormat ), 'let _TranscoderFormat = ' + JSON.stringify( BasisTextureLoader.TranscoderFormat ), 'let _BasisFormat = ' + JSON.stringify( BasisTextureLoader.BasisFormat ), '/* basis_transcoder.js */', jsContent, '/* worker */', fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) ) ].join( '\n' ); this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) ); this.transcoderBinary = binaryContent; } ); } return this.transcoderPending; } _allocateWorker( taskCost ) { return this._initTranscoder().then( () => { if ( this.workerPool.length < this.workerLimit ) { const worker = new Worker( this.workerSourceURL ); worker._callbacks = {}; worker._taskLoad = 0; worker.postMessage( { type: 'init', config: this.workerConfig, transcoderBinary: this.transcoderBinary, } ); worker.onmessage = function ( e ) { const message = e.data; switch ( message.type ) { case 'transcode': worker._callbacks[ message.id ].resolve( message ); break; case 'error': worker._callbacks[ message.id ].reject( message ); break; default: console.error( 'THREE.BasisTextureLoader: Unexpected message, "' + message.type + '"' ); } }; this.workerPool.push( worker ); } else { this.workerPool.sort( function ( a, b ) { return a._taskLoad > b._taskLoad ? - 1 : 1; } ); } const worker = this.workerPool[ this.workerPool.length - 1 ]; worker._taskLoad += taskCost; return worker; } ); } dispose() { for ( let i = 0; i < this.workerPool.length; i ++ ) { this.workerPool[ i ].terminate(); } this.workerPool.length = 0; return this; } } /* CONSTANTS */ BasisTextureLoader.BasisFormat = { ETC1S: 0, UASTC_4x4: 1, }; BasisTextureLoader.TranscoderFormat = { ETC1: 0, ETC2: 1, BC1: 2, BC3: 3, BC4: 4, BC5: 5, BC7_M6_OPAQUE_ONLY: 6, BC7_M5: 7, PVRTC1_4_RGB: 8, PVRTC1_4_RGBA: 9, ASTC_4x4: 10, ATC_RGB: 11, ATC_RGBA_INTERPOLATED_ALPHA: 12, RGBA32: 13, RGB565: 14, BGR565: 15, RGBA4444: 16, }; BasisTextureLoader.EngineFormat = { RGBAFormat: RGBAFormat, RGBA_ASTC_4x4_Format: RGBA_ASTC_4x4_Format, RGBA_BPTC_Format: RGBA_BPTC_Format, RGBA_ETC2_EAC_Format: RGBA_ETC2_EAC_Format, RGBA_PVRTC_4BPPV1_Format: RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format: RGBA_S3TC_DXT5_Format, RGB_ETC1_Format: RGB_ETC1_Format, RGB_ETC2_Format: RGB_ETC2_Format, RGB_PVRTC_4BPPV1_Format: RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format: RGB_S3TC_DXT1_Format, }; /* WEB WORKER */ BasisTextureLoader.BasisWorker = function () { let config; let transcoderPending; let BasisModule; const EngineFormat = _EngineFormat; // eslint-disable-line no-undef const TranscoderFormat = _TranscoderFormat; // eslint-disable-line no-undef const BasisFormat = _BasisFormat; // eslint-disable-line no-undef onmessage = function ( e ) { const message = e.data; switch ( message.type ) { case 'init': config = message.config; init( message.transcoderBinary ); break; case 'transcode': transcoderPending.then( () => { try { const { width, height, hasAlpha, mipmaps, format } = message.taskConfig.lowLevel ? transcodeLowLevel( message.taskConfig ) : transcode( message.buffers[ 0 ] ); const buffers = []; for ( let i = 0; i < mipmaps.length; ++ i ) { buffers.push( mipmaps[ i ].data.buffer ); } self.postMessage( { type: 'transcode', id: message.id, width, height, hasAlpha, mipmaps, format }, buffers ); } catch ( error ) { console.error( error ); self.postMessage( { type: 'error', id: message.id, error: error.message } ); } } ); break; } }; function init( wasmBinary ) { transcoderPending = new Promise( ( resolve ) => { BasisModule = { wasmBinary, onRuntimeInitialized: resolve }; BASIS( BasisModule ); // eslint-disable-line no-undef } ).then( () => { BasisModule.initializeBasis(); } ); } function transcodeLowLevel( taskConfig ) { const { basisFormat, width, height, hasAlpha } = taskConfig; const { transcoderFormat, engineFormat } = getTranscoderFormat( basisFormat, width, height, hasAlpha ); const blockByteLength = BasisModule.getBytesPerBlockOrPixel( transcoderFormat ); assert( BasisModule.isFormatSupported( transcoderFormat ), 'THREE.BasisTextureLoader: Unsupported format.' ); const mipmaps = []; if ( basisFormat === BasisFormat.ETC1S ) { const transcoder = new BasisModule.LowLevelETC1SImageTranscoder(); const { endpointCount, endpointsData, selectorCount, selectorsData, tablesData } = taskConfig.globalData; try { let ok; ok = transcoder.decodePalettes( endpointCount, endpointsData, selectorCount, selectorsData ); assert( ok, 'THREE.BasisTextureLoader: decodePalettes() failed.' ); ok = transcoder.decodeTables( tablesData ); assert( ok, 'THREE.BasisTextureLoader: decodeTables() failed.' ); for ( let i = 0; i < taskConfig.levels.length; i ++ ) { const level = taskConfig.levels[ i ]; const imageDesc = taskConfig.globalData.imageDescs[ i ]; const dstByteLength = getTranscodedImageByteLength( transcoderFormat, level.width, level.height ); const dst = new Uint8Array( dstByteLength ); ok = transcoder.transcodeImage( transcoderFormat, dst, dstByteLength / blockByteLength, level.data, getWidthInBlocks( transcoderFormat, level.width ), getHeightInBlocks( transcoderFormat, level.height ), level.width, level.height, level.index, imageDesc.rgbSliceByteOffset, imageDesc.rgbSliceByteLength, imageDesc.alphaSliceByteOffset, imageDesc.alphaSliceByteLength, imageDesc.imageFlags, hasAlpha, false, 0, 0 ); assert( ok, 'THREE.BasisTextureLoader: transcodeImage() failed for level ' + level.index + '.' ); mipmaps.push( { data: dst, width: level.width, height: level.height } ); } } finally { transcoder.delete(); } } else { for ( let i = 0; i < taskConfig.levels.length; i ++ ) { const level = taskConfig.levels[ i ]; const dstByteLength = getTranscodedImageByteLength( transcoderFormat, level.width, level.height ); const dst = new Uint8Array( dstByteLength ); const ok = BasisModule.transcodeUASTCImage( transcoderFormat, dst, dstByteLength / blockByteLength, level.data, getWidthInBlocks( transcoderFormat, level.width ), getHeightInBlocks( transcoderFormat, level.height ), level.width, level.height, level.index, 0, level.data.byteLength, 0, hasAlpha, false, 0, 0, - 1, - 1 ); assert( ok, 'THREE.BasisTextureLoader: transcodeUASTCImage() failed for level ' + level.index + '.' ); mipmaps.push( { data: dst, width: level.width, height: level.height } ); } } return { width, height, hasAlpha, mipmaps, format: engineFormat }; } function transcode( buffer ) { const basisFile = new BasisModule.BasisFile( new Uint8Array( buffer ) ); const basisFormat = basisFile.isUASTC() ? BasisFormat.UASTC_4x4 : BasisFormat.ETC1S; const width = basisFile.getImageWidth( 0, 0 ); const height = basisFile.getImageHeight( 0, 0 ); const levels = basisFile.getNumLevels( 0 ); const hasAlpha = basisFile.getHasAlpha(); function cleanup() { basisFile.close(); basisFile.delete(); } const { transcoderFormat, engineFormat } = getTranscoderFormat( basisFormat, width, height, hasAlpha ); if ( ! width || ! height || ! levels ) { cleanup(); throw new Error( 'THREE.BasisTextureLoader: Invalid texture' ); } if ( ! basisFile.startTranscoding() ) { cleanup(); throw new Error( 'THREE.BasisTextureLoader: .startTranscoding failed' ); } const mipmaps = []; for ( let mip = 0; mip < levels; mip ++ ) { const mipWidth = basisFile.getImageWidth( 0, mip ); const mipHeight = basisFile.getImageHeight( 0, mip ); const dst = new Uint8Array( basisFile.getImageTranscodedSizeInBytes( 0, mip, transcoderFormat ) ); const status = basisFile.transcodeImage( dst, 0, mip, transcoderFormat, 0, hasAlpha ); if ( ! status ) { cleanup(); throw new Error( 'THREE.BasisTextureLoader: .transcodeImage failed.' ); } mipmaps.push( { data: dst, width: mipWidth, height: mipHeight } ); } cleanup(); return { width, height, hasAlpha, mipmaps, format: engineFormat }; } // // Optimal choice of a transcoder target format depends on the Basis format (ETC1S or UASTC), // device capabilities, and texture dimensions. The list below ranks the formats separately // for ETC1S and UASTC. // // In some cases, transcoding UASTC to RGBA32 might be preferred for higher quality (at // significant memory cost) compared to ETC1/2, BC1/3, and PVRTC. The transcoder currently // chooses RGBA32 only as a last resort and does not expose that option to the caller. const FORMAT_OPTIONS = [ { if: 'astcSupported', basisFormat: [ BasisFormat.UASTC_4x4 ], transcoderFormat: [ TranscoderFormat.ASTC_4x4, TranscoderFormat.ASTC_4x4 ], engineFormat: [ EngineFormat.RGBA_ASTC_4x4_Format, EngineFormat.RGBA_ASTC_4x4_Format ], priorityETC1S: Infinity, priorityUASTC: 1, needsPowerOfTwo: false, }, { if: 'bptcSupported', basisFormat: [ BasisFormat.ETC1S, BasisFormat.UASTC_4x4 ], transcoderFormat: [ TranscoderFormat.BC7_M5, TranscoderFormat.BC7_M5 ], engineFormat: [ EngineFormat.RGBA_BPTC_Format, EngineFormat.RGBA_BPTC_Format ], priorityETC1S: 3, priorityUASTC: 2, needsPowerOfTwo: false, }, { if: 'dxtSupported', basisFormat: [ BasisFormat.ETC1S, BasisFormat.UASTC_4x4 ], transcoderFormat: [ TranscoderFormat.BC1, TranscoderFormat.BC3 ], engineFormat: [ EngineFormat.RGB_S3TC_DXT1_Format, EngineFormat.RGBA_S3TC_DXT5_Format ], priorityETC1S: 4, priorityUASTC: 5, needsPowerOfTwo: false, }, { if: 'etc2Supported', basisFormat: [ BasisFormat.ETC1S, BasisFormat.UASTC_4x4 ], transcoderFormat: [ TranscoderFormat.ETC1, TranscoderFormat.ETC2 ], engineFormat: [ EngineFormat.RGB_ETC2_Format, EngineFormat.RGBA_ETC2_EAC_Format ], priorityETC1S: 1, priorityUASTC: 3, needsPowerOfTwo: false, }, { if: 'etc1Supported', basisFormat: [ BasisFormat.ETC1S, BasisFormat.UASTC_4x4 ], transcoderFormat: [ TranscoderFormat.ETC1, TranscoderFormat.ETC1 ], engineFormat: [ EngineFormat.RGB_ETC1_Format, EngineFormat.RGB_ETC1_Format ], priorityETC1S: 2, priorityUASTC: 4, needsPowerOfTwo: false, }, { if: 'pvrtcSupported', basisFormat: [ BasisFormat.ETC1S, BasisFormat.UASTC_4x4 ], transcoderFormat: [ TranscoderFormat.PVRTC1_4_RGB, TranscoderFormat.PVRTC1_4_RGBA ], engineFormat: [ EngineFormat.RGB_PVRTC_4BPPV1_Format, EngineFormat.RGBA_PVRTC_4BPPV1_Format ], priorityETC1S: 5, priorityUASTC: 6, needsPowerOfTwo: true, }, ]; const ETC1S_OPTIONS = FORMAT_OPTIONS.sort( function ( a, b ) { return a.priorityETC1S - b.priorityETC1S; } ); const UASTC_OPTIONS = FORMAT_OPTIONS.sort( function ( a, b ) { return a.priorityUASTC - b.priorityUASTC; } ); function getTranscoderFormat( basisFormat, width, height, hasAlpha ) { let transcoderFormat; let engineFormat; const options = basisFormat === BasisFormat.ETC1S ? ETC1S_OPTIONS : UASTC_OPTIONS; for ( let i = 0; i < options.length; i ++ ) { const opt = options[ i ]; if ( ! config[ opt.if ] ) continue; if ( ! opt.basisFormat.includes( basisFormat ) ) continue; if ( opt.needsPowerOfTwo && ! ( isPowerOfTwo( width ) && isPowerOfTwo( height ) ) ) continue; transcoderFormat = opt.transcoderFormat[ hasAlpha ? 1 : 0 ]; engineFormat = opt.engineFormat[ hasAlpha ? 1 : 0 ]; return { transcoderFormat, engineFormat }; } console.warn( 'THREE.BasisTextureLoader: No suitable compressed texture format found. Decoding to RGBA32.' ); transcoderFormat = TranscoderFormat.RGBA32; engineFormat = EngineFormat.RGBAFormat; return { transcoderFormat, engineFormat }; } function assert( ok, message ) { if ( ! ok ) throw new Error( message ); } function getWidthInBlocks( transcoderFormat, width ) { return Math.ceil( width / BasisModule.getFormatBlockWidth( transcoderFormat ) ); } function getHeightInBlocks( transcoderFormat, height ) { return Math.ceil( height / BasisModule.getFormatBlockHeight( transcoderFormat ) ); } function getTranscodedImageByteLength( transcoderFormat, width, height ) { const blockByteLength = BasisModule.getBytesPerBlockOrPixel( transcoderFormat ); if ( BasisModule.formatIsUncompressed( transcoderFormat ) ) { return width * height * blockByteLength; } if ( transcoderFormat === TranscoderFormat.PVRTC1_4_RGB || transcoderFormat === TranscoderFormat.PVRTC1_4_RGBA ) { // GL requires extra padding for very small textures: // https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt const paddedWidth = ( width + 3 ) & ~ 3; const paddedHeight = ( height + 3 ) & ~ 3; return ( Math.max( 8, paddedWidth ) * Math.max( 8, paddedHeight ) * 4 + 7 ) / 8; } return ( getWidthInBlocks( transcoderFormat, width ) * getHeightInBlocks( transcoderFormat, height ) * blockByteLength ); } function isPowerOfTwo( value ) { if ( value <= 2 ) return true; return ( value & ( value - 1 ) ) === 0 && value !== 0; } }; export { BasisTextureLoader };