import { BufferGeometryLoader, FileLoader, Loader, Object3D, MeshStandardMaterial, Mesh, Color, Points, PointsMaterial, Line, LineBasicMaterial, Matrix4, DirectionalLight, PointLight, SpotLight, RectAreaLight, Vector3, Sprite, SpriteMaterial, CanvasTexture, LinearFilter, ClampToEdgeWrapping, TextureLoader } from 'three'; const _taskCache = new WeakMap(); class Rhino3dmLoader extends Loader { constructor( manager ) { super( manager ); this.libraryPath = ''; this.libraryPending = null; this.libraryBinary = null; this.libraryConfig = {}; this.url = ''; this.workerLimit = 4; this.workerPool = []; this.workerNextTaskID = 1; this.workerSourceURL = ''; this.workerConfig = {}; this.materials = []; this.warnings = []; } setLibraryPath( path ) { this.libraryPath = path; return this; } setWorkerLimit( workerLimit ) { this.workerLimit = workerLimit; return this; } load( url, onLoad, onProgress, onError ) { const loader = new FileLoader( this.manager ); loader.setPath( this.path ); loader.setResponseType( 'arraybuffer' ); loader.setRequestHeader( this.requestHeader ); this.url = url; loader.load( url, ( buffer ) => { // Check for an existing task using this buffer. A transferred buffer cannot be transferred // again from this thread. if ( _taskCache.has( buffer ) ) { const cachedTask = _taskCache.get( buffer ); return cachedTask.promise.then( onLoad ).catch( onError ); } this.decodeObjects( buffer, url ) .then( result => { result.userData.warnings = this.warnings; onLoad( result ); } ) .catch( e => onError( e ) ); }, onProgress, onError ); } debug() { console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) ); } decodeObjects( buffer, url ) { let worker; let taskID; const taskCost = buffer.byteLength; const objectPending = this._getWorker( taskCost ) .then( ( _worker ) => { worker = _worker; taskID = this.workerNextTaskID ++; return new Promise( ( resolve, reject ) => { worker._callbacks[ taskID ] = { resolve, reject }; worker.postMessage( { type: 'decode', id: taskID, buffer }, [ buffer ] ); // this.debug(); } ); } ) .then( ( message ) => this._createGeometry( message.data ) ) .catch( e => { throw e; } ); // Remove task from the task list. // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416) objectPending .catch( () => true ) .then( () => { if ( worker && taskID ) { this._releaseTask( worker, taskID ); //this.debug(); } } ); // Cache the task result. _taskCache.set( buffer, { url: url, promise: objectPending } ); return objectPending; } parse( data, onLoad, onError ) { this.decodeObjects( data, '' ) .then( result => { result.userData.warnings = this.warnings; onLoad( result ); } ) .catch( e => onError( e ) ); } _compareMaterials( material ) { const mat = {}; mat.name = material.name; mat.color = {}; mat.color.r = material.color.r; mat.color.g = material.color.g; mat.color.b = material.color.b; mat.type = material.type; for ( let i = 0; i < this.materials.length; i ++ ) { const m = this.materials[ i ]; const _mat = {}; _mat.name = m.name; _mat.color = {}; _mat.color.r = m.color.r; _mat.color.g = m.color.g; _mat.color.b = m.color.b; _mat.type = m.type; if ( JSON.stringify( mat ) === JSON.stringify( _mat ) ) { return m; } } this.materials.push( material ); return material; } _createMaterial( material ) { if ( material === undefined ) { return new MeshStandardMaterial( { color: new Color( 1, 1, 1 ), metalness: 0.8, name: 'default', side: 2 } ); } const _diffuseColor = material.diffuseColor; const diffusecolor = new Color( _diffuseColor.r / 255.0, _diffuseColor.g / 255.0, _diffuseColor.b / 255.0 ); if ( _diffuseColor.r === 0 && _diffuseColor.g === 0 && _diffuseColor.b === 0 ) { diffusecolor.r = 1; diffusecolor.g = 1; diffusecolor.b = 1; } // console.log( material ); const mat = new MeshStandardMaterial( { color: diffusecolor, name: material.name, side: 2, transparent: material.transparency > 0 ? true : false, opacity: 1.0 - material.transparency } ); const textureLoader = new TextureLoader(); for ( let i = 0; i < material.textures.length; i ++ ) { const texture = material.textures[ i ]; if ( texture.image !== null ) { const map = textureLoader.load( texture.image ); switch ( texture.type ) { case 'Diffuse': mat.map = map; break; case 'Bump': mat.bumpMap = map; break; case 'Transparency': mat.alphaMap = map; mat.transparent = true; break; case 'Emap': mat.envMap = map; break; } } } return mat; } _createGeometry( data ) { // console.log(data); const object = new Object3D(); const instanceDefinitionObjects = []; const instanceDefinitions = []; const instanceReferences = []; object.userData[ 'layers' ] = data.layers; object.userData[ 'groups' ] = data.groups; object.userData[ 'settings' ] = data.settings; object.userData[ 'objectType' ] = 'File3dm'; object.userData[ 'materials' ] = null; object.name = this.url; let objects = data.objects; const materials = data.materials; for ( let i = 0; i < objects.length; i ++ ) { const obj = objects[ i ]; const attributes = obj.attributes; switch ( obj.objectType ) { case 'InstanceDefinition': instanceDefinitions.push( obj ); break; case 'InstanceReference': instanceReferences.push( obj ); break; default: let _object; if ( attributes.materialIndex >= 0 ) { const rMaterial = materials[ attributes.materialIndex ]; let material = this._createMaterial( rMaterial ); material = this._compareMaterials( material ); _object = this._createObject( obj, material ); } else { const material = this._createMaterial(); _object = this._createObject( obj, material ); } if ( _object === undefined ) { continue; } const layer = data.layers[ attributes.layerIndex ]; _object.visible = layer ? data.layers[ attributes.layerIndex ].visible : true; if ( attributes.isInstanceDefinitionObject ) { instanceDefinitionObjects.push( _object ); } else { object.add( _object ); } break; } } for ( let i = 0; i < instanceDefinitions.length; i ++ ) { const iDef = instanceDefinitions[ i ]; objects = []; for ( let j = 0; j < iDef.attributes.objectIds.length; j ++ ) { const objId = iDef.attributes.objectIds[ j ]; for ( let p = 0; p < instanceDefinitionObjects.length; p ++ ) { const idoId = instanceDefinitionObjects[ p ].userData.attributes.id; if ( objId === idoId ) { objects.push( instanceDefinitionObjects[ p ] ); } } } // Currently clones geometry and does not take advantage of instancing for ( let j = 0; j < instanceReferences.length; j ++ ) { const iRef = instanceReferences[ j ]; if ( iRef.geometry.parentIdefId === iDef.attributes.id ) { const iRefObject = new Object3D(); const xf = iRef.geometry.xform.array; const matrix = new Matrix4(); matrix.set( xf[ 0 ], xf[ 1 ], xf[ 2 ], xf[ 3 ], xf[ 4 ], xf[ 5 ], xf[ 6 ], xf[ 7 ], xf[ 8 ], xf[ 9 ], xf[ 10 ], xf[ 11 ], xf[ 12 ], xf[ 13 ], xf[ 14 ], xf[ 15 ] ); iRefObject.applyMatrix4( matrix ); for ( let p = 0; p < objects.length; p ++ ) { iRefObject.add( objects[ p ].clone( true ) ); } object.add( iRefObject ); } } } object.userData[ 'materials' ] = this.materials; return object; } _createObject( obj, mat ) { const loader = new BufferGeometryLoader(); const attributes = obj.attributes; let geometry, material, _color, color; switch ( obj.objectType ) { case 'Point': case 'PointSet': geometry = loader.parse( obj.geometry ); if ( geometry.attributes.hasOwnProperty( 'color' ) ) { material = new PointsMaterial( { vertexColors: true, sizeAttenuation: false, size: 2 } ); } else { _color = attributes.drawColor; color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ); material = new PointsMaterial( { color: color, sizeAttenuation: false, size: 2 } ); } material = this._compareMaterials( material ); const points = new Points( geometry, material ); points.userData[ 'attributes' ] = attributes; points.userData[ 'objectType' ] = obj.objectType; if ( attributes.name ) { points.name = attributes.name; } return points; case 'Mesh': case 'Extrusion': case 'SubD': case 'Brep': if ( obj.geometry === null ) return; geometry = loader.parse( obj.geometry ); if ( geometry.attributes.hasOwnProperty( 'color' ) ) { mat.vertexColors = true; } if ( mat === null ) { mat = this._createMaterial(); mat = this._compareMaterials( mat ); } const mesh = new Mesh( geometry, mat ); mesh.castShadow = attributes.castsShadows; mesh.receiveShadow = attributes.receivesShadows; mesh.userData[ 'attributes' ] = attributes; mesh.userData[ 'objectType' ] = obj.objectType; if ( attributes.name ) { mesh.name = attributes.name; } return mesh; case 'Curve': geometry = loader.parse( obj.geometry ); _color = attributes.drawColor; color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ); material = new LineBasicMaterial( { color: color } ); material = this._compareMaterials( material ); const lines = new Line( geometry, material ); lines.userData[ 'attributes' ] = attributes; lines.userData[ 'objectType' ] = obj.objectType; if ( attributes.name ) { lines.name = attributes.name; } return lines; case 'TextDot': geometry = obj.geometry; const ctx = document.createElement( 'canvas' ).getContext( '2d' ); const font = `${geometry.fontHeight}px ${geometry.fontFace}`; ctx.font = font; const width = ctx.measureText( geometry.text ).width + 10; const height = geometry.fontHeight + 10; const r = window.devicePixelRatio; ctx.canvas.width = width * r; ctx.canvas.height = height * r; ctx.canvas.style.width = width + 'px'; ctx.canvas.style.height = height + 'px'; ctx.setTransform( r, 0, 0, r, 0, 0 ); ctx.font = font; ctx.textBaseline = 'middle'; ctx.textAlign = 'center'; color = attributes.drawColor; ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},${color.a})`; ctx.fillRect( 0, 0, width, height ); ctx.fillStyle = 'white'; ctx.fillText( geometry.text, width / 2, height / 2 ); const texture = new CanvasTexture( ctx.canvas ); texture.minFilter = LinearFilter; texture.wrapS = ClampToEdgeWrapping; texture.wrapT = ClampToEdgeWrapping; material = new SpriteMaterial( { map: texture, depthTest: false } ); const sprite = new Sprite( material ); sprite.position.set( geometry.point[ 0 ], geometry.point[ 1 ], geometry.point[ 2 ] ); sprite.scale.set( width / 10, height / 10, 1.0 ); sprite.userData[ 'attributes' ] = attributes; sprite.userData[ 'objectType' ] = obj.objectType; if ( attributes.name ) { sprite.name = attributes.name; } return sprite; case 'Light': geometry = obj.geometry; let light; switch ( geometry.lightStyle.name ) { case 'LightStyle_WorldPoint': light = new PointLight(); light.castShadow = attributes.castsShadows; light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] ); light.shadow.normalBias = 0.1; break; case 'LightStyle_WorldSpot': light = new SpotLight(); light.castShadow = attributes.castsShadows; light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] ); light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] ); light.angle = geometry.spotAngleRadians; light.shadow.normalBias = 0.1; break; case 'LightStyle_WorldRectangular': light = new RectAreaLight(); const width = Math.abs( geometry.width[ 2 ] ); const height = Math.abs( geometry.length[ 0 ] ); light.position.set( geometry.location[ 0 ] - ( height / 2 ), geometry.location[ 1 ], geometry.location[ 2 ] - ( width / 2 ) ); light.height = height; light.width = width; light.lookAt( new Vector3( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] ) ); break; case 'LightStyle_WorldDirectional': light = new DirectionalLight(); light.castShadow = attributes.castsShadows; light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] ); light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] ); light.shadow.normalBias = 0.1; break; case 'LightStyle_WorldLinear': // not conversion exists, warning has already been printed to the console break; default: break; } if ( light ) { light.intensity = geometry.intensity; _color = geometry.diffuse; color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ); light.color = color; light.userData[ 'attributes' ] = attributes; light.userData[ 'objectType' ] = obj.objectType; } return light; } } _initLibrary() { if ( ! this.libraryPending ) { // Load rhino3dm wrapper. const jsLoader = new FileLoader( this.manager ); jsLoader.setPath( this.libraryPath ); const jsContent = new Promise( ( resolve, reject ) => { jsLoader.load( 'rhino3dm.js', resolve, undefined, reject ); } ); // Load rhino3dm WASM binary. const binaryLoader = new FileLoader( this.manager ); binaryLoader.setPath( this.libraryPath ); binaryLoader.setResponseType( 'arraybuffer' ); const binaryContent = new Promise( ( resolve, reject ) => { binaryLoader.load( 'rhino3dm.wasm', resolve, undefined, reject ); } ); this.libraryPending = Promise.all( [ jsContent, binaryContent ] ) .then( ( [ jsContent, binaryContent ] ) => { //this.libraryBinary = binaryContent; this.libraryConfig.wasmBinary = binaryContent; const fn = Rhino3dmWorker.toString(); const body = [ '/* rhino3dm.js */', jsContent, '/* worker */', fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) ) ].join( '\n' ); this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) ); } ); } return this.libraryPending; } _getWorker( taskCost ) { return this._initLibrary().then( () => { if ( this.workerPool.length < this.workerLimit ) { const worker = new Worker( this.workerSourceURL ); worker._callbacks = {}; worker._taskCosts = {}; worker._taskLoad = 0; worker.postMessage( { type: 'init', libraryConfig: this.libraryConfig } ); worker.onmessage = e => { const message = e.data; switch ( message.type ) { case 'warning': this.warnings.push( message.data ); console.warn( message.data ); break; case 'decode': worker._callbacks[ message.id ].resolve( message ); break; case 'error': worker._callbacks[ message.id ].reject( message ); break; default: console.error( 'THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"' ); } }; this.workerPool.push( worker ); } else { this.workerPool.sort( function ( a, b ) { return a._taskLoad > b._taskLoad ? - 1 : 1; } ); } const worker = this.workerPool[ this.workerPool.length - 1 ]; worker._taskLoad += taskCost; return worker; } ); } _releaseTask( worker, taskID ) { worker._taskLoad -= worker._taskCosts[ taskID ]; delete worker._callbacks[ taskID ]; delete worker._taskCosts[ taskID ]; } dispose() { for ( let i = 0; i < this.workerPool.length; ++ i ) { this.workerPool[ i ].terminate(); } this.workerPool.length = 0; return this; } } /* WEB WORKER */ function Rhino3dmWorker() { let libraryPending; let libraryConfig; let rhino; let taskID; onmessage = function ( e ) { const message = e.data; switch ( message.type ) { case 'init': // console.log(message) libraryConfig = message.libraryConfig; const wasmBinary = libraryConfig.wasmBinary; let RhinoModule; libraryPending = new Promise( function ( resolve ) { /* Like Basis Loader */ RhinoModule = { wasmBinary, onRuntimeInitialized: resolve }; rhino3dm( RhinoModule ); // eslint-disable-line no-undef } ).then( () => { rhino = RhinoModule; } ); break; case 'decode': taskID = message.id; const buffer = message.buffer; libraryPending.then( () => { try { const data = decodeObjects( rhino, buffer ); self.postMessage( { type: 'decode', id: message.id, data } ); } catch ( error ) { self.postMessage( { type: 'error', id: message.id, error } ); } } ); break; } }; function decodeObjects( rhino, buffer ) { const arr = new Uint8Array( buffer ); const doc = rhino.File3dm.fromByteArray( arr ); const objects = []; const materials = []; const layers = []; const views = []; const namedViews = []; const groups = []; //Handle objects const objs = doc.objects(); const cnt = objs.count; for ( let i = 0; i < cnt; i ++ ) { const _object = objs.get( i ); const object = extractObjectData( _object, doc ); _object.delete(); if ( object ) { objects.push( object ); } } // Handle instance definitions // console.log( `Instance Definitions Count: ${doc.instanceDefinitions().count()}` ); for ( let i = 0; i < doc.instanceDefinitions().count(); i ++ ) { const idef = doc.instanceDefinitions().get( i ); const idefAttributes = extractProperties( idef ); idefAttributes.objectIds = idef.getObjectIds(); objects.push( { geometry: null, attributes: idefAttributes, objectType: 'InstanceDefinition' } ); } // Handle materials const textureTypes = [ // rhino.TextureType.Bitmap, rhino.TextureType.Diffuse, rhino.TextureType.Bump, rhino.TextureType.Transparency, rhino.TextureType.Opacity, rhino.TextureType.Emap ]; const pbrTextureTypes = [ rhino.TextureType.PBR_BaseColor, rhino.TextureType.PBR_Subsurface, rhino.TextureType.PBR_SubsurfaceScattering, rhino.TextureType.PBR_SubsurfaceScatteringRadius, rhino.TextureType.PBR_Metallic, rhino.TextureType.PBR_Specular, rhino.TextureType.PBR_SpecularTint, rhino.TextureType.PBR_Roughness, rhino.TextureType.PBR_Anisotropic, rhino.TextureType.PBR_Anisotropic_Rotation, rhino.TextureType.PBR_Sheen, rhino.TextureType.PBR_SheenTint, rhino.TextureType.PBR_Clearcoat, rhino.TextureType.PBR_ClearcoatBump, rhino.TextureType.PBR_ClearcoatRoughness, rhino.TextureType.PBR_OpacityIor, rhino.TextureType.PBR_OpacityRoughness, rhino.TextureType.PBR_Emission, rhino.TextureType.PBR_AmbientOcclusion, rhino.TextureType.PBR_Displacement ]; for ( let i = 0; i < doc.materials().count(); i ++ ) { const _material = doc.materials().get( i ); const _pbrMaterial = _material.physicallyBased(); let material = extractProperties( _material ); const textures = []; for ( let j = 0; j < textureTypes.length; j ++ ) { const _texture = _material.getTexture( textureTypes[ j ] ); if ( _texture ) { let textureType = textureTypes[ j ].constructor.name; textureType = textureType.substring( 12, textureType.length ); const texture = { type: textureType }; const image = doc.getEmbeddedFileAsBase64( _texture.fileName ); if ( image ) { texture.image = 'data:image/png;base64,' + image; } else { self.postMessage( { type: 'warning', id: taskID, data: { message: `THREE.3DMLoader: Image for ${textureType} texture not embedded in file.`, type: 'missing resource' } } ); texture.image = null; } textures.push( texture ); _texture.delete(); } } material.textures = textures; if ( _pbrMaterial.supported ) { for ( let j = 0; j < pbrTextureTypes.length; j ++ ) { const _texture = _material.getTexture( pbrTextureTypes[ j ] ); if ( _texture ) { const image = doc.getEmbeddedFileAsBase64( _texture.fileName ); let textureType = pbrTextureTypes[ j ].constructor.name; textureType = textureType.substring( 12, textureType.length ); const texture = { type: textureType, image: 'data:image/png;base64,' + image }; textures.push( texture ); _texture.delete(); } } const pbMaterialProperties = extractProperties( _material.physicallyBased() ); material = Object.assign( pbMaterialProperties, material ); } materials.push( material ); _material.delete(); _pbrMaterial.delete(); } // Handle layers for ( let i = 0; i < doc.layers().count(); i ++ ) { const _layer = doc.layers().get( i ); const layer = extractProperties( _layer ); layers.push( layer ); _layer.delete(); } // Handle views for ( let i = 0; i < doc.views().count(); i ++ ) { const _view = doc.views().get( i ); const view = extractProperties( _view ); views.push( view ); _view.delete(); } // Handle named views for ( let i = 0; i < doc.namedViews().count(); i ++ ) { const _namedView = doc.namedViews().get( i ); const namedView = extractProperties( _namedView ); namedViews.push( namedView ); _namedView.delete(); } // Handle groups for ( let i = 0; i < doc.groups().count(); i ++ ) { const _group = doc.groups().get( i ); const group = extractProperties( _group ); groups.push( group ); _group.delete(); } // Handle settings const settings = extractProperties( doc.settings() ); //TODO: Handle other document stuff like dimstyles, instance definitions, bitmaps etc. // Handle dimstyles // console.log( `Dimstyle Count: ${doc.dimstyles().count()}` ); // Handle bitmaps // console.log( `Bitmap Count: ${doc.bitmaps().count()}` ); // Handle strings -- this seems to be broken at the moment in rhino3dm // console.log( `Document Strings Count: ${doc.strings().count()}` ); /* for( var i = 0; i < doc.strings().count(); i++ ){ var _string= doc.strings().get( i ); console.log(_string); var string = extractProperties( _group ); strings.push( string ); _string.delete(); } */ doc.delete(); return { objects, materials, layers, views, namedViews, groups, settings }; } function extractObjectData( object, doc ) { const _geometry = object.geometry(); const _attributes = object.attributes(); let objectType = _geometry.objectType; let geometry, attributes, position, data, mesh; // skip instance definition objects //if( _attributes.isInstanceDefinitionObject ) { continue; } // TODO: handle other geometry types switch ( objectType ) { case rhino.ObjectType.Curve: const pts = curveToPoints( _geometry, 100 ); position = {}; attributes = {}; data = {}; position.itemSize = 3; position.type = 'Float32Array'; position.array = []; for ( let j = 0; j < pts.length; j ++ ) { position.array.push( pts[ j ][ 0 ] ); position.array.push( pts[ j ][ 1 ] ); position.array.push( pts[ j ][ 2 ] ); } attributes.position = position; data.attributes = attributes; geometry = { data }; break; case rhino.ObjectType.Point: const pt = _geometry.location; position = {}; const color = {}; attributes = {}; data = {}; position.itemSize = 3; position.type = 'Float32Array'; position.array = [ pt[ 0 ], pt[ 1 ], pt[ 2 ] ]; const _color = _attributes.drawColor( doc ); color.itemSize = 3; color.type = 'Float32Array'; color.array = [ _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ]; attributes.position = position; attributes.color = color; data.attributes = attributes; geometry = { data }; break; case rhino.ObjectType.PointSet: case rhino.ObjectType.Mesh: geometry = _geometry.toThreejsJSON(); break; case rhino.ObjectType.Brep: const faces = _geometry.faces(); mesh = new rhino.Mesh(); for ( let faceIndex = 0; faceIndex < faces.count; faceIndex ++ ) { const face = faces.get( faceIndex ); const _mesh = face.getMesh( rhino.MeshType.Any ); if ( _mesh ) { mesh.append( _mesh ); _mesh.delete(); } face.delete(); } if ( mesh.faces().count > 0 ) { mesh.compact(); geometry = mesh.toThreejsJSON(); faces.delete(); } mesh.delete(); break; case rhino.ObjectType.Extrusion: mesh = _geometry.getMesh( rhino.MeshType.Any ); if ( mesh ) { geometry = mesh.toThreejsJSON(); mesh.delete(); } break; case rhino.ObjectType.TextDot: geometry = extractProperties( _geometry ); break; case rhino.ObjectType.Light: geometry = extractProperties( _geometry ); if ( geometry.lightStyle.name === 'LightStyle_WorldLinear' ) { self.postMessage( { type: 'warning', id: taskID, data: { message: `THREE.3DMLoader: No conversion exists for ${objectType.constructor.name} ${geometry.lightStyle.name}`, type: 'no conversion', guid: _attributes.id } } ); } break; case rhino.ObjectType.InstanceReference: geometry = extractProperties( _geometry ); geometry.xform = extractProperties( _geometry.xform ); geometry.xform.array = _geometry.xform.toFloatArray( true ); break; case rhino.ObjectType.SubD: // TODO: precalculate resulting vertices and faces and warn on excessive results _geometry.subdivide( 3 ); mesh = rhino.Mesh.createFromSubDControlNet( _geometry ); if ( mesh ) { geometry = mesh.toThreejsJSON(); mesh.delete(); } break; /* case rhino.ObjectType.Annotation: case rhino.ObjectType.Hatch: case rhino.ObjectType.ClipPlane: */ default: self.postMessage( { type: 'warning', id: taskID, data: { message: `THREE.3DMLoader: Conversion not implemented for ${objectType.constructor.name}`, type: 'not implemented', guid: _attributes.id } } ); break; } if ( geometry ) { attributes = extractProperties( _attributes ); attributes.geometry = extractProperties( _geometry ); if ( _attributes.groupCount > 0 ) { attributes.groupIds = _attributes.getGroupList(); } if ( _attributes.userStringCount > 0 ) { attributes.userStrings = _attributes.getUserStrings(); } if ( _geometry.userStringCount > 0 ) { attributes.geometry.userStrings = _geometry.getUserStrings(); } attributes.drawColor = _attributes.drawColor( doc ); objectType = objectType.constructor.name; objectType = objectType.substring( 11, objectType.length ); return { geometry, attributes, objectType }; } else { self.postMessage( { type: 'warning', id: taskID, data: { message: `THREE.3DMLoader: ${objectType.constructor.name} has no associated mesh geometry.`, type: 'missing mesh', guid: _attributes.id } } ); } } function extractProperties( object ) { const result = {}; for ( const property in object ) { const value = object[ property ]; if ( typeof value !== 'function' ) { if ( typeof value === 'object' && value !== null && value.hasOwnProperty( 'constructor' ) ) { result[ property ] = { name: value.constructor.name, value: value.value }; } else { result[ property ] = value; } } else { // these are functions that could be called to extract more data. //console.log( `${property}: ${object[ property ].constructor.name}` ); } } return result; } function curveToPoints( curve, pointLimit ) { let pointCount = pointLimit; let rc = []; const ts = []; if ( curve instanceof rhino.LineCurve ) { return [ curve.pointAtStart, curve.pointAtEnd ]; } if ( curve instanceof rhino.PolylineCurve ) { pointCount = curve.pointCount; for ( let i = 0; i < pointCount; i ++ ) { rc.push( curve.point( i ) ); } return rc; } if ( curve instanceof rhino.PolyCurve ) { const segmentCount = curve.segmentCount; for ( let i = 0; i < segmentCount; i ++ ) { const segment = curve.segmentCurve( i ); const segmentArray = curveToPoints( segment, pointCount ); rc = rc.concat( segmentArray ); segment.delete(); } return rc; } if ( curve instanceof rhino.ArcCurve ) { pointCount = Math.floor( curve.angleDegrees / 5 ); pointCount = pointCount < 2 ? 2 : pointCount; // alternative to this hardcoded version: https://stackoverflow.com/a/18499923/2179399 } if ( curve instanceof rhino.NurbsCurve && curve.degree === 1 ) { const pLine = curve.tryGetPolyline(); for ( let i = 0; i < pLine.count; i ++ ) { rc.push( pLine.get( i ) ); } pLine.delete(); return rc; } const domain = curve.domain; const divisions = pointCount - 1.0; for ( let j = 0; j < pointCount; j ++ ) { const t = domain[ 0 ] + ( j / divisions ) * ( domain[ 1 ] - domain[ 0 ] ); if ( t === domain[ 0 ] || t === domain[ 1 ] ) { ts.push( t ); continue; } const tan = curve.tangentAt( t ); const prevTan = curve.tangentAt( ts.slice( - 1 )[ 0 ] ); // Duplicated from THREE.Vector3 // How to pass imports to worker? const tS = tan[ 0 ] * tan[ 0 ] + tan[ 1 ] * tan[ 1 ] + tan[ 2 ] * tan[ 2 ]; const ptS = prevTan[ 0 ] * prevTan[ 0 ] + prevTan[ 1 ] * prevTan[ 1 ] + prevTan[ 2 ] * prevTan[ 2 ]; const denominator = Math.sqrt( tS * ptS ); let angle; if ( denominator === 0 ) { angle = Math.PI / 2; } else { const theta = ( tan.x * prevTan.x + tan.y * prevTan.y + tan.z * prevTan.z ) / denominator; angle = Math.acos( Math.max( - 1, Math.min( 1, theta ) ) ); } if ( angle < 0.1 ) continue; ts.push( t ); } rc = ts.map( t => curve.pointAt( t ) ); return rc; } } export { Rhino3dmLoader };