import { Frustum, Vector3 } from 'three'; /** * This is a class to check whether objects are in a selection area in 3D space */ const _frustum = new Frustum(); const _center = new Vector3(); const _tmpPoint = new Vector3(); const _vecNear = new Vector3(); const _vecTopLeft = new Vector3(); const _vecTopRight = new Vector3(); const _vecDownRight = new Vector3(); const _vecDownLeft = new Vector3(); const _vecFarTopLeft = new Vector3(); const _vecFarTopRight = new Vector3(); const _vecFarDownRight = new Vector3(); const _vecFarDownLeft = new Vector3(); const _vectemp1 = new Vector3(); const _vectemp2 = new Vector3(); const _vectemp3 = new Vector3(); class SelectionBox { constructor( camera, scene, deep = Number.MAX_VALUE ) { this.camera = camera; this.scene = scene; this.startPoint = new Vector3(); this.endPoint = new Vector3(); this.collection = []; this.deep = deep; } select( startPoint, endPoint ) { this.startPoint = startPoint || this.startPoint; this.endPoint = endPoint || this.endPoint; this.collection = []; this.updateFrustum( this.startPoint, this.endPoint ); this.searchChildInFrustum( _frustum, this.scene ); return this.collection; } updateFrustum( startPoint, endPoint ) { startPoint = startPoint || this.startPoint; endPoint = endPoint || this.endPoint; // Avoid invalid frustum if ( startPoint.x === endPoint.x ) { endPoint.x += Number.EPSILON; } if ( startPoint.y === endPoint.y ) { endPoint.y += Number.EPSILON; } this.camera.updateProjectionMatrix(); this.camera.updateMatrixWorld(); if ( this.camera.isPerspectiveCamera ) { _tmpPoint.copy( startPoint ); _tmpPoint.x = Math.min( startPoint.x, endPoint.x ); _tmpPoint.y = Math.max( startPoint.y, endPoint.y ); endPoint.x = Math.max( startPoint.x, endPoint.x ); endPoint.y = Math.min( startPoint.y, endPoint.y ); _vecNear.setFromMatrixPosition( this.camera.matrixWorld ); _vecTopLeft.copy( _tmpPoint ); _vecTopRight.set( endPoint.x, _tmpPoint.y, 0 ); _vecDownRight.copy( endPoint ); _vecDownLeft.set( _tmpPoint.x, endPoint.y, 0 ); _vecTopLeft.unproject( this.camera ); _vecTopRight.unproject( this.camera ); _vecDownRight.unproject( this.camera ); _vecDownLeft.unproject( this.camera ); _vectemp1.copy( _vecTopLeft ).sub( _vecNear ); _vectemp2.copy( _vecTopRight ).sub( _vecNear ); _vectemp3.copy( _vecDownRight ).sub( _vecNear ); _vectemp1.normalize(); _vectemp2.normalize(); _vectemp3.normalize(); _vectemp1.multiplyScalar( this.deep ); _vectemp2.multiplyScalar( this.deep ); _vectemp3.multiplyScalar( this.deep ); _vectemp1.add( _vecNear ); _vectemp2.add( _vecNear ); _vectemp3.add( _vecNear ); const planes = _frustum.planes; planes[ 0 ].setFromCoplanarPoints( _vecNear, _vecTopLeft, _vecTopRight ); planes[ 1 ].setFromCoplanarPoints( _vecNear, _vecTopRight, _vecDownRight ); planes[ 2 ].setFromCoplanarPoints( _vecDownRight, _vecDownLeft, _vecNear ); planes[ 3 ].setFromCoplanarPoints( _vecDownLeft, _vecTopLeft, _vecNear ); planes[ 4 ].setFromCoplanarPoints( _vecTopRight, _vecDownRight, _vecDownLeft ); planes[ 5 ].setFromCoplanarPoints( _vectemp3, _vectemp2, _vectemp1 ); planes[ 5 ].normal.multiplyScalar( - 1 ); } else if ( this.camera.isOrthographicCamera ) { const left = Math.min( startPoint.x, endPoint.x ); const top = Math.max( startPoint.y, endPoint.y ); const right = Math.max( startPoint.x, endPoint.x ); const down = Math.min( startPoint.y, endPoint.y ); _vecTopLeft.set( left, top, - 1 ); _vecTopRight.set( right, top, - 1 ); _vecDownRight.set( right, down, - 1 ); _vecDownLeft.set( left, down, - 1 ); _vecFarTopLeft.set( left, top, 1 ); _vecFarTopRight.set( right, top, 1 ); _vecFarDownRight.set( right, down, 1 ); _vecFarDownLeft.set( left, down, 1 ); _vecTopLeft.unproject( this.camera ); _vecTopRight.unproject( this.camera ); _vecDownRight.unproject( this.camera ); _vecDownLeft.unproject( this.camera ); _vecFarTopLeft.unproject( this.camera ); _vecFarTopRight.unproject( this.camera ); _vecFarDownRight.unproject( this.camera ); _vecFarDownLeft.unproject( this.camera ); const planes = _frustum.planes; planes[ 0 ].setFromCoplanarPoints( _vecTopLeft, _vecFarTopLeft, _vecFarTopRight ); planes[ 1 ].setFromCoplanarPoints( _vecTopRight, _vecFarTopRight, _vecFarDownRight ); planes[ 2 ].setFromCoplanarPoints( _vecFarDownRight, _vecFarDownLeft, _vecDownLeft ); planes[ 3 ].setFromCoplanarPoints( _vecFarDownLeft, _vecFarTopLeft, _vecTopLeft ); planes[ 4 ].setFromCoplanarPoints( _vecTopRight, _vecDownRight, _vecDownLeft ); planes[ 5 ].setFromCoplanarPoints( _vecFarDownRight, _vecFarTopRight, _vecFarTopLeft ); planes[ 5 ].normal.multiplyScalar( - 1 ); } else { console.error( 'THREE.SelectionBox: Unsupported camera type.' ); } } searchChildInFrustum( frustum, object ) { if ( object.isMesh || object.isLine || object.isPoints ) { if ( object.material !== undefined ) { if ( object.geometry.boundingSphere === null ) object.geometry.computeBoundingSphere(); _center.copy( object.geometry.boundingSphere.center ); _center.applyMatrix4( object.matrixWorld ); if ( frustum.containsPoint( _center ) ) { this.collection.push( object ); } } } if ( object.children.length > 0 ) { for ( let x = 0; x < object.children.length; x ++ ) { this.searchChildInFrustum( frustum, object.children[ x ] ); } } } } export { SelectionBox };