import { EventDispatcher, MOUSE, Quaternion, Spherical, TOUCH, Vector2, Vector3 } from 'three'; var CameraControls = function ( object, domElement ) { if ( domElement === undefined ) console.warn( 'THREE.CameraControls: The second parameter "domElement" is now mandatory.' ); if ( domElement === document ) console.error( 'THREE.CameraControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' ); this.object = object; this.domElement = domElement; // Set to false to disable this control this.enabled = true; // "target" sets the location of focus, where the object orbits around this.target = new Vector3(); // Set to true to enable trackball behavior this.trackball = false; // How far you can dolly in and out ( PerspectiveCamera only ) this.minDistance = 0; this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only ) this.minZoom = 0; this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits. // Range is 0 to Math.PI radians. this.minPolarAngle = 0; // radians this.maxPolarAngle = Math.PI; // radians // How far you can orbit horizontally, upper and lower limits. // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. this.minAzimuthAngle = - Infinity; // radians this.maxAzimuthAngle = Infinity; // radians // Set to true to enable damping (inertia) // If damping is enabled, you must call controls.update() in your animation loop this.enableDamping = false; this.dampingFactor = 0.05; // This option enables dollying in and out; property named as "zoom" for backwards compatibility // Set to false to disable zooming this.enableZoom = true; this.zoomSpeed = 1.0; // Set to false to disable rotating this.enableRotate = true; this.rotateSpeed = 1.0; // Set to false to disable panning this.enablePan = true; this.panSpeed = 1.0; this.screenSpacePanning = false; // if true, pan in screen-space this.keyPanSpeed = 7.0; // pixels moved per arrow key push // Set to true to automatically rotate around the target // If auto-rotate is enabled, you must call controls.update() in your animation loop // auto-rotate is not supported for trackball behavior this.autoRotate = false; this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 // Set to false to disable use of the keys this.enableKeys = true; // The four arrow keys this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; // Mouse buttons this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN }; // Touch fingers this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN }; // for reset this.target0 = this.target.clone(); this.position0 = this.object.position.clone(); this.quaternion0 = this.object.quaternion.clone(); this.zoom0 = this.object.zoom; // // public methods // this.getPolarAngle = function () { return spherical.phi; }; this.getAzimuthalAngle = function () { return spherical.theta; }; this.saveState = function () { scope.target0.copy( scope.target ); scope.position0.copy( scope.object.position ); scope.quaternion0.copy( scope.object.quaternion ); scope.zoom0 = scope.object.zoom; }; this.reset = function () { scope.target.copy( scope.target0 ); scope.object.position.copy( scope.position0 ); scope.object.quaternion.copy( scope.quaternion0 ); scope.object.zoom = scope.zoom0; scope.object.updateProjectionMatrix(); scope.dispatchEvent( changeEvent ); scope.update(); state = STATE.NONE; }; // this method is exposed, but perhaps it would be better if we can make it private... this.update = function () { var offset = new Vector3(); // so camera.up is the orbit axis var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) ); var quatInverse = quat.clone().invert(); var lastPosition = new Vector3(); var lastQuaternion = new Quaternion(); var q = new Quaternion(); var vec = new Vector3(); return function update() { var position = scope.object.position; offset.copy( position ).sub( scope.target ); if ( scope.trackball ) { // rotate around screen-space y-axis if ( sphericalDelta.theta ) { vec.set( 0, 1, 0 ).applyQuaternion( scope.object.quaternion ); var factor = ( scope.enableDamping ) ? scope.dampingFactor : 1; q.setFromAxisAngle( vec, sphericalDelta.theta * factor ); scope.object.quaternion.premultiply( q ); offset.applyQuaternion( q ); } // rotate around screen-space x-axis if ( sphericalDelta.phi ) { vec.set( 1, 0, 0 ).applyQuaternion( scope.object.quaternion ); var factor = ( scope.enableDamping ) ? scope.dampingFactor : 1; q.setFromAxisAngle( vec, sphericalDelta.phi * factor ); scope.object.quaternion.premultiply( q ); offset.applyQuaternion( q ); } offset.multiplyScalar( scale ); offset.clampLength( scope.minDistance, scope.maxDistance ); } else { // rotate offset to "y-axis-is-up" space offset.applyQuaternion( quat ); if ( scope.autoRotate && state === STATE.NONE ) { rotateLeft( getAutoRotationAngle() ); } spherical.setFromVector3( offset ); if ( scope.enableDamping ) { spherical.theta += sphericalDelta.theta * scope.dampingFactor; spherical.phi += sphericalDelta.phi * scope.dampingFactor; } else { spherical.theta += sphericalDelta.theta; spherical.phi += sphericalDelta.phi; } // restrict theta to be between desired limits spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) ); // restrict phi to be between desired limits spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); spherical.makeSafe(); spherical.radius *= scale; // restrict radius to be between desired limits spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space offset.applyQuaternion( quatInverse ); } // move target to panned location if ( scope.enableDamping === true ) { scope.target.addScaledVector( panOffset, scope.dampingFactor ); } else { scope.target.add( panOffset ); } position.copy( scope.target ).add( offset ); if ( scope.trackball === false ) { scope.object.lookAt( scope.target ); } if ( scope.enableDamping === true ) { sphericalDelta.theta *= ( 1 - scope.dampingFactor ); sphericalDelta.phi *= ( 1 - scope.dampingFactor ); panOffset.multiplyScalar( 1 - scope.dampingFactor ); } else { sphericalDelta.set( 0, 0, 0 ); panOffset.set( 0, 0, 0 ); } scale = 1; // update condition is: // min(camera displacement, camera rotation in radians)^2 > EPS // using small-angle approximation cos(x/2) = 1 - x^2 / 8 if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { scope.dispatchEvent( changeEvent ); lastPosition.copy( scope.object.position ); lastQuaternion.copy( scope.object.quaternion ); zoomChanged = false; return true; } return false; }; }(); this.dispose = function () { scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false ); scope.domElement.removeEventListener( 'mousedown', onMouseDown, false ); scope.domElement.removeEventListener( 'wheel', onMouseWheel, false ); scope.domElement.removeEventListener( 'touchstart', onTouchStart, false ); scope.domElement.removeEventListener( 'touchend', onTouchEnd, false ); scope.domElement.removeEventListener( 'touchmove', onTouchMove, false ); document.removeEventListener( 'mousemove', onMouseMove, false ); document.removeEventListener( 'mouseup', onMouseUp, false ); scope.domElement.removeEventListener( 'keydown', onKeyDown, false ); //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? }; // // internals // var scope = this; var changeEvent = { type: 'change' }; var startEvent = { type: 'start' }; var endEvent = { type: 'end' }; var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_PAN: 4, TOUCH_DOLLY_PAN: 5, TOUCH_DOLLY_ROTATE: 6 }; var state = STATE.NONE; var EPS = 0.000001; // current position in spherical coordinates var spherical = new Spherical(); var sphericalDelta = new Spherical(); var scale = 1; var panOffset = new Vector3(); var zoomChanged = false; var rotateStart = new Vector2(); var rotateEnd = new Vector2(); var rotateDelta = new Vector2(); var panStart = new Vector2(); var panEnd = new Vector2(); var panDelta = new Vector2(); var dollyStart = new Vector2(); var dollyEnd = new Vector2(); var dollyDelta = new Vector2(); function getAutoRotationAngle() { return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; } function getZoomScale() { return Math.pow( 0.95, scope.zoomSpeed ); } function rotateLeft( angle ) { sphericalDelta.theta -= angle; } function rotateUp( angle ) { sphericalDelta.phi -= angle; } var panLeft = function () { var v = new Vector3(); return function panLeft( distance, objectMatrix ) { v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix v.multiplyScalar( - distance ); panOffset.add( v ); }; }(); var panUp = function () { var v = new Vector3(); return function panUp( distance, objectMatrix ) { if ( scope.screenSpacePanning === true ) { v.setFromMatrixColumn( objectMatrix, 1 ); } else { v.setFromMatrixColumn( objectMatrix, 0 ); v.crossVectors( scope.object.up, v ); } v.multiplyScalar( distance ); panOffset.add( v ); }; }(); // deltaX and deltaY are in pixels; right and down are positive var pan = function () { var offset = new Vector3(); return function pan( deltaX, deltaY ) { var element = scope.domElement; if ( scope.object.isPerspectiveCamera ) { // perspective var position = scope.object.position; offset.copy( position ).sub( scope.target ); var targetDistance = offset.length(); // half of the fov is center to top of screen targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); } else if ( scope.object.isOrthographicCamera ) { // orthographic panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); } else { // camera neither orthographic nor perspective console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - pan disabled.' ); scope.enablePan = false; } }; }(); function dollyIn( dollyScale ) { if ( scope.object.isPerspectiveCamera ) { scale /= dollyScale; } else if ( scope.object.isOrthographicCamera ) { scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); scope.object.updateProjectionMatrix(); zoomChanged = true; } else { console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' ); scope.enableZoom = false; } } function dollyOut( dollyScale ) { if ( scope.object.isPerspectiveCamera ) { scale *= dollyScale; } else if ( scope.object.isOrthographicCamera ) { scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); scope.object.updateProjectionMatrix(); zoomChanged = true; } else { console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' ); scope.enableZoom = false; } } // // event callbacks - update the object state // function handleMouseDownRotate( event ) { rotateStart.set( event.clientX, event.clientY ); } function handleMouseDownDolly( event ) { dollyStart.set( event.clientX, event.clientY ); } function handleMouseDownPan( event ) { panStart.set( event.clientX, event.clientY ); } function handleMouseMoveRotate( event ) { rotateEnd.set( event.clientX, event.clientY ); rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); var element = scope.domElement; rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); rotateStart.copy( rotateEnd ); scope.update(); } function handleMouseMoveDolly( event ) { dollyEnd.set( event.clientX, event.clientY ); dollyDelta.subVectors( dollyEnd, dollyStart ); if ( dollyDelta.y > 0 ) { dollyIn( getZoomScale() ); } else if ( dollyDelta.y < 0 ) { dollyOut( getZoomScale() ); } dollyStart.copy( dollyEnd ); scope.update(); } function handleMouseMovePan( event ) { panEnd.set( event.clientX, event.clientY ); panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); pan( panDelta.x, panDelta.y ); panStart.copy( panEnd ); scope.update(); } function handleMouseUp( /*event*/ ) { // no-op } function handleMouseWheel( event ) { if ( event.deltaY < 0 ) { dollyOut( getZoomScale() ); } else if ( event.deltaY > 0 ) { dollyIn( getZoomScale() ); } scope.update(); } function handleKeyDown( event ) { var needsUpdate = false; switch ( event.keyCode ) { case scope.keys.UP: pan( 0, scope.keyPanSpeed ); needsUpdate = true; break; case scope.keys.BOTTOM: pan( 0, - scope.keyPanSpeed ); needsUpdate = true; break; case scope.keys.LEFT: pan( scope.keyPanSpeed, 0 ); needsUpdate = true; break; case scope.keys.RIGHT: pan( - scope.keyPanSpeed, 0 ); needsUpdate = true; break; } if ( needsUpdate ) { // prevent the browser from scrolling on cursor keys event.preventDefault(); scope.update(); } } function handleTouchStartRotate( event ) { if ( event.touches.length == 1 ) { rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); } else { var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); rotateStart.set( x, y ); } } function handleTouchStartPan( event ) { if ( event.touches.length == 1 ) { panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); } else { var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); panStart.set( x, y ); } } function handleTouchStartDolly( event ) { var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; var distance = Math.sqrt( dx * dx + dy * dy ); dollyStart.set( 0, distance ); } function handleTouchStartDollyPan( event ) { if ( scope.enableZoom ) handleTouchStartDolly( event ); if ( scope.enablePan ) handleTouchStartPan( event ); } function handleTouchStartDollyRotate( event ) { if ( scope.enableZoom ) handleTouchStartDolly( event ); if ( scope.enableRotate ) handleTouchStartRotate( event ); } function handleTouchMoveRotate( event ) { if ( event.touches.length == 1 ) { rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); } else { var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); rotateEnd.set( x, y ); } rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); var element = scope.domElement; rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); rotateStart.copy( rotateEnd ); } function handleTouchMovePan( event ) { if ( event.touches.length == 1 ) { panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); } else { var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); panEnd.set( x, y ); } panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); pan( panDelta.x, panDelta.y ); panStart.copy( panEnd ); } function handleTouchMoveDolly( event ) { var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; var distance = Math.sqrt( dx * dx + dy * dy ); dollyEnd.set( 0, distance ); dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); dollyIn( dollyDelta.y ); dollyStart.copy( dollyEnd ); } function handleTouchMoveDollyPan( event ) { if ( scope.enableZoom ) handleTouchMoveDolly( event ); if ( scope.enablePan ) handleTouchMovePan( event ); } function handleTouchMoveDollyRotate( event ) { if ( scope.enableZoom ) handleTouchMoveDolly( event ); if ( scope.enableRotate ) handleTouchMoveRotate( event ); } function handleTouchEnd( /*event*/ ) { // no-op } // // event handlers - FSM: listen for events and reset state // function onMouseDown( event ) { if ( scope.enabled === false ) return; // Prevent the browser from scrolling. event.preventDefault(); // Manually set the focus since calling preventDefault above // prevents the browser from setting it automatically. scope.domElement.focus ? scope.domElement.focus() : window.focus(); var mouseAction; switch ( event.button ) { case 0: mouseAction = scope.mouseButtons.LEFT; break; case 1: mouseAction = scope.mouseButtons.MIDDLE; break; case 2: mouseAction = scope.mouseButtons.RIGHT; break; default: mouseAction = - 1; } switch ( mouseAction ) { case MOUSE.DOLLY: if ( scope.enableZoom === false ) return; handleMouseDownDolly( event ); state = STATE.DOLLY; break; case MOUSE.ROTATE: if ( event.ctrlKey || event.metaKey || event.shiftKey ) { if ( scope.enablePan === false ) return; handleMouseDownPan( event ); state = STATE.PAN; } else { if ( scope.enableRotate === false ) return; handleMouseDownRotate( event ); state = STATE.ROTATE; } break; case MOUSE.PAN: if ( event.ctrlKey || event.metaKey || event.shiftKey ) { if ( scope.enableRotate === false ) return; handleMouseDownRotate( event ); state = STATE.ROTATE; } else { if ( scope.enablePan === false ) return; handleMouseDownPan( event ); state = STATE.PAN; } break; default: state = STATE.NONE; } if ( state !== STATE.NONE ) { document.addEventListener( 'mousemove', onMouseMove, false ); document.addEventListener( 'mouseup', onMouseUp, false ); scope.dispatchEvent( startEvent ); } } function onMouseMove( event ) { if ( scope.enabled === false ) return; event.preventDefault(); switch ( state ) { case STATE.ROTATE: if ( scope.enableRotate === false ) return; handleMouseMoveRotate( event ); break; case STATE.DOLLY: if ( scope.enableZoom === false ) return; handleMouseMoveDolly( event ); break; case STATE.PAN: if ( scope.enablePan === false ) return; handleMouseMovePan( event ); break; } } function onMouseUp( event ) { if ( scope.enabled === false ) return; handleMouseUp( event ); document.removeEventListener( 'mousemove', onMouseMove, false ); document.removeEventListener( 'mouseup', onMouseUp, false ); scope.dispatchEvent( endEvent ); state = STATE.NONE; } function onMouseWheel( event ) { if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return; event.preventDefault(); event.stopPropagation(); scope.dispatchEvent( startEvent ); handleMouseWheel( event ); scope.dispatchEvent( endEvent ); } function onKeyDown( event ) { if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return; handleKeyDown( event ); } function onTouchStart( event ) { if ( scope.enabled === false ) return; event.preventDefault(); switch ( event.touches.length ) { case 1: switch ( scope.touches.ONE ) { case TOUCH.ROTATE: if ( scope.enableRotate === false ) return; handleTouchStartRotate( event ); state = STATE.TOUCH_ROTATE; break; case TOUCH.PAN: if ( scope.enablePan === false ) return; handleTouchStartPan( event ); state = STATE.TOUCH_PAN; break; default: state = STATE.NONE; } break; case 2: switch ( scope.touches.TWO ) { case TOUCH.DOLLY_PAN: if ( scope.enableZoom === false && scope.enablePan === false ) return; handleTouchStartDollyPan( event ); state = STATE.TOUCH_DOLLY_PAN; break; case TOUCH.DOLLY_ROTATE: if ( scope.enableZoom === false && scope.enableRotate === false ) return; handleTouchStartDollyRotate( event ); state = STATE.TOUCH_DOLLY_ROTATE; break; default: state = STATE.NONE; } break; default: state = STATE.NONE; } if ( state !== STATE.NONE ) { scope.dispatchEvent( startEvent ); } } function onTouchMove( event ) { if ( scope.enabled === false ) return; event.preventDefault(); event.stopPropagation(); switch ( state ) { case STATE.TOUCH_ROTATE: if ( scope.enableRotate === false ) return; handleTouchMoveRotate( event ); scope.update(); break; case STATE.TOUCH_PAN: if ( scope.enablePan === false ) return; handleTouchMovePan( event ); scope.update(); break; case STATE.TOUCH_DOLLY_PAN: if ( scope.enableZoom === false && scope.enablePan === false ) return; handleTouchMoveDollyPan( event ); scope.update(); break; case STATE.TOUCH_DOLLY_ROTATE: if ( scope.enableZoom === false && scope.enableRotate === false ) return; handleTouchMoveDollyRotate( event ); scope.update(); break; default: state = STATE.NONE; } } function onTouchEnd( event ) { if ( scope.enabled === false ) return; handleTouchEnd( event ); scope.dispatchEvent( endEvent ); state = STATE.NONE; } function onContextMenu( event ) { if ( scope.enabled === false ) return; event.preventDefault(); } // scope.domElement.addEventListener( 'contextmenu', onContextMenu, false ); scope.domElement.addEventListener( 'mousedown', onMouseDown, false ); scope.domElement.addEventListener( 'wheel', onMouseWheel, false ); scope.domElement.addEventListener( 'touchstart', onTouchStart, false ); scope.domElement.addEventListener( 'touchend', onTouchEnd, false ); scope.domElement.addEventListener( 'touchmove', onTouchMove, false ); scope.domElement.addEventListener( 'keydown', onKeyDown, false ); // make sure element can receive keys. if ( scope.domElement.tabIndex === - 1 ) { scope.domElement.tabIndex = 0; } // force an update at start this.object.lookAt( scope.target ); this.update(); this.saveState(); }; CameraControls.prototype = Object.create( EventDispatcher.prototype ); CameraControls.prototype.constructor = CameraControls; // OrbitControls maintains the "up" direction, camera.up (+Y by default). // // Orbit - left mouse / touch: one-finger move // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move var OrbitControls = function ( object, domElement ) { CameraControls.call( this, object, domElement ); this.mouseButtons.LEFT = MOUSE.ROTATE; this.mouseButtons.RIGHT = MOUSE.PAN; this.touches.ONE = TOUCH.ROTATE; this.touches.TWO = TOUCH.DOLLY_PAN; }; OrbitControls.prototype = Object.create( EventDispatcher.prototype ); OrbitControls.prototype.constructor = OrbitControls; // MapControls maintains the "up" direction, camera.up (+Y by default) // // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish // Pan - left mouse, or left right + ctrl/meta/shiftKey, or arrow keys / touch: one-finger move var MapControls = function ( object, domElement ) { CameraControls.call( this, object, domElement ); this.mouseButtons.LEFT = MOUSE.PAN; this.mouseButtons.RIGHT = MOUSE.ROTATE; this.touches.ONE = TOUCH.PAN; this.touches.TWO = TOUCH.DOLLY_ROTATE; }; MapControls.prototype = Object.create( EventDispatcher.prototype ); MapControls.prototype.constructor = MapControls; // TrackballControls allows the camera to rotate over the polls and does not maintain camera.up // // Orbit - left mouse / touch: one-finger move // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move var TrackballControls = function ( object, domElement ) { CameraControls.call( this, object, domElement ); this.trackball = true; this.screenSpacePanning = true; this.autoRotate = false; this.mouseButtons.LEFT = MOUSE.ROTATE; this.mouseButtons.RIGHT = MOUSE.PAN; this.touches.ONE = TOUCH.ROTATE; this.touches.TWO = TOUCH.DOLLY_PAN; }; TrackballControls.prototype = Object.create( EventDispatcher.prototype ); TrackballControls.prototype.constructor = TrackballControls; export { CameraControls, OrbitControls, MapControls, TrackballControls };