import { MathUtils, Spherical, Vector3 } from 'three'; const _lookDirection = new Vector3(); const _spherical = new Spherical(); const _target = new Vector3(); class FirstPersonControls { constructor( object, domElement ) { if ( domElement === undefined ) { console.warn( 'THREE.FirstPersonControls: The second parameter "domElement" is now mandatory.' ); domElement = document; } this.object = object; this.domElement = domElement; // API this.enabled = true; this.movementSpeed = 1.0; this.lookSpeed = 0.005; this.lookVertical = true; this.autoForward = false; this.activeLook = true; this.heightSpeed = false; this.heightCoef = 1.0; this.heightMin = 0.0; this.heightMax = 1.0; this.constrainVertical = false; this.verticalMin = 0; this.verticalMax = Math.PI; this.mouseDragOn = false; // internals this.autoSpeedFactor = 0.0; this.mouseX = 0; this.mouseY = 0; this.moveForward = false; this.moveBackward = false; this.moveLeft = false; this.moveRight = false; this.viewHalfX = 0; this.viewHalfY = 0; // private variables let lat = 0; let lon = 0; // this.handleResize = function () { if ( this.domElement === document ) { this.viewHalfX = window.innerWidth / 2; this.viewHalfY = window.innerHeight / 2; } else { this.viewHalfX = this.domElement.offsetWidth / 2; this.viewHalfY = this.domElement.offsetHeight / 2; } }; this.onMouseDown = function ( event ) { if ( this.domElement !== document ) { this.domElement.focus(); } if ( this.activeLook ) { switch ( event.button ) { case 0: this.moveForward = true; break; case 2: this.moveBackward = true; break; } } this.mouseDragOn = true; }; this.onMouseUp = function ( event ) { if ( this.activeLook ) { switch ( event.button ) { case 0: this.moveForward = false; break; case 2: this.moveBackward = false; break; } } this.mouseDragOn = false; }; this.onMouseMove = function ( event ) { if ( this.domElement === document ) { this.mouseX = event.pageX - this.viewHalfX; this.mouseY = event.pageY - this.viewHalfY; } else { this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX; this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY; } }; this.onKeyDown = function ( event ) { switch ( event.code ) { case 'ArrowUp': case 'KeyW': this.moveForward = true; break; case 'ArrowLeft': case 'KeyA': this.moveLeft = true; break; case 'ArrowDown': case 'KeyS': this.moveBackward = true; break; case 'ArrowRight': case 'KeyD': this.moveRight = true; break; case 'KeyR': this.moveUp = true; break; case 'KeyF': this.moveDown = true; break; } }; this.onKeyUp = function ( event ) { switch ( event.code ) { case 'ArrowUp': case 'KeyW': this.moveForward = false; break; case 'ArrowLeft': case 'KeyA': this.moveLeft = false; break; case 'ArrowDown': case 'KeyS': this.moveBackward = false; break; case 'ArrowRight': case 'KeyD': this.moveRight = false; break; case 'KeyR': this.moveUp = false; break; case 'KeyF': this.moveDown = false; break; } }; this.lookAt = function ( x, y, z ) { if ( x.isVector3 ) { _target.copy( x ); } else { _target.set( x, y, z ); } this.object.lookAt( _target ); setOrientation( this ); return this; }; this.update = function () { const targetPosition = new Vector3(); return function update( delta ) { if ( this.enabled === false ) return; if ( this.heightSpeed ) { const y = MathUtils.clamp( this.object.position.y, this.heightMin, this.heightMax ); const heightDelta = y - this.heightMin; this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef ); } else { this.autoSpeedFactor = 0.0; } const actualMoveSpeed = delta * this.movementSpeed; if ( this.moveForward || ( this.autoForward && ! this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) ); if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed ); if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed ); if ( this.moveRight ) this.object.translateX( actualMoveSpeed ); if ( this.moveUp ) this.object.translateY( actualMoveSpeed ); if ( this.moveDown ) this.object.translateY( - actualMoveSpeed ); let actualLookSpeed = delta * this.lookSpeed; if ( ! this.activeLook ) { actualLookSpeed = 0; } let verticalLookRatio = 1; if ( this.constrainVertical ) { verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin ); } lon -= this.mouseX * actualLookSpeed; if ( this.lookVertical ) lat -= this.mouseY * actualLookSpeed * verticalLookRatio; lat = Math.max( - 85, Math.min( 85, lat ) ); let phi = MathUtils.degToRad( 90 - lat ); const theta = MathUtils.degToRad( lon ); if ( this.constrainVertical ) { phi = MathUtils.mapLinear( phi, 0, Math.PI, this.verticalMin, this.verticalMax ); } const position = this.object.position; targetPosition.setFromSphericalCoords( 1, phi, theta ).add( position ); this.object.lookAt( targetPosition ); }; }(); this.dispose = function () { this.domElement.removeEventListener( 'contextmenu', contextmenu ); this.domElement.removeEventListener( 'mousedown', _onMouseDown ); this.domElement.removeEventListener( 'mousemove', _onMouseMove ); this.domElement.removeEventListener( 'mouseup', _onMouseUp ); window.removeEventListener( 'keydown', _onKeyDown ); window.removeEventListener( 'keyup', _onKeyUp ); }; const _onMouseMove = this.onMouseMove.bind( this ); const _onMouseDown = this.onMouseDown.bind( this ); const _onMouseUp = this.onMouseUp.bind( this ); const _onKeyDown = this.onKeyDown.bind( this ); const _onKeyUp = this.onKeyUp.bind( this ); this.domElement.addEventListener( 'contextmenu', contextmenu ); this.domElement.addEventListener( 'mousemove', _onMouseMove ); this.domElement.addEventListener( 'mousedown', _onMouseDown ); this.domElement.addEventListener( 'mouseup', _onMouseUp ); window.addEventListener( 'keydown', _onKeyDown ); window.addEventListener( 'keyup', _onKeyUp ); function setOrientation( controls ) { const quaternion = controls.object.quaternion; _lookDirection.set( 0, 0, - 1 ).applyQuaternion( quaternion ); _spherical.setFromVector3( _lookDirection ); lat = 90 - MathUtils.radToDeg( _spherical.phi ); lon = MathUtils.radToDeg( _spherical.theta ); } this.handleResize(); setOrientation( this ); } } function contextmenu( event ) { event.preventDefault(); } export { FirstPersonControls };